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    Enum DebugLightingFeatureFlags

    Debug mode that allows selective disabling of individual lighting components.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    [Flags]
    public enum DebugLightingFeatureFlags

    Fields

    Name Description
    AdditionalLights

    Display contribution from additional lights.

    AmbientOcclusion

    Display contribution from ambient occlusion.

    Emission

    Display contribution from emissive objects.

    GlobalIllumination

    Display contribution from global illumination.

    MainLight

    Display contribution from the main light.

    None

    The debug mode is not active.

    VertexLighting

    Display contribution from vertex lighting.

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