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    Enum CopyDepthMode

    Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum CopyDepthMode

    Fields

    Name Description
    AfterOpaques

    Depth will be copied after the opaques pass

    AfterTransparents

    Depth will be copied after the transparents pass

    ForcePrepass

    Depth will be written by a depth prepass

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