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    Class ColorAdjustments

    A volume component that holds settings for the Color Adjustments effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    ColorAdjustments
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
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    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
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    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Color Adjustments")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class ColorAdjustments : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    colorFilter

    Specifies the color that URP tints the render to.

    Declaration
    [Tooltip("Tint the render by multiplying a color.")]
    public ColorParameter colorFilter
    Field Value
    Type Description
    ColorParameter

    contrast

    Controls the overall range of the tonal values.

    Declaration
    [Tooltip("Expands or shrinks the overall range of tonal values.")]
    public ClampedFloatParameter contrast
    Field Value
    Type Description
    ClampedFloatParameter

    hueShift

    Controls the hue of all colors in the render.

    Declaration
    [Tooltip("Shift the hue of all colors.")]
    public ClampedFloatParameter hueShift
    Field Value
    Type Description
    ClampedFloatParameter

    postExposure

    Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.

    Declaration
    [Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
    public FloatParameter postExposure
    Field Value
    Type Description
    FloatParameter

    saturation

    Controls the intensity of all colors in the render.

    Declaration
    [Tooltip("Pushes the intensity of all colors.")]
    public ClampedFloatParameter saturation
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    UnityEngine.Rendering.IPostProcessComponent
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