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    Class ChannelMixer

    A volume component that holds settings for the Channel Mixer effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    ChannelMixer
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Channel Mixer")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    blueOutBlueIn

    Modify influence of the blue channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the blue channel in the overall mix.")]
    public ClampedFloatParameter blueOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    blueOutGreenIn

    Modify influence of the green channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the green channel in the overall mix.")]
    public ClampedFloatParameter blueOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    blueOutRedIn

    Modify influence of the red channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the red channel in the overall mix.")]
    public ClampedFloatParameter blueOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutBlueIn

    Modify influence of the blue channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the blue channel in the overall mix.")]
    public ClampedFloatParameter greenOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutGreenIn

    Modify influence of the green channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the green channel in the overall mix.")]
    public ClampedFloatParameter greenOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutRedIn

    Modify influence of the red channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the red channel in the overall mix.")]
    public ClampedFloatParameter greenOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutBlueIn

    Modify influence of the blue channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the blue channel in the overall mix.")]
    public ClampedFloatParameter redOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutGreenIn

    Modify influence of the green channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the green channel in the overall mix.")]
    public ClampedFloatParameter redOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutRedIn

    Modify influence of the red channel in the overall mix.

    Declaration
    [Tooltip("Modify influence of the red channel in the overall mix.")]
    public ClampedFloatParameter redOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    UnityEngine.Rendering.IPostProcessComponent
    In This Article
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