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    Class AdditionalLightsShadowCasterPass

    Renders a shadow map atlas for additional shadow-casting Lights.

    Inheritance
    object
    ScriptableRenderPass
    AdditionalLightsShadowCasterPass
    Implements
    IRenderGraphRecorder
    Inherited Members
    ScriptableRenderPass.renderPassEvent
    ScriptableRenderPass.colorAttachmentHandles
    ScriptableRenderPass.colorAttachmentHandle
    ScriptableRenderPass.depthAttachmentHandle
    ScriptableRenderPass.colorStoreActions
    ScriptableRenderPass.depthStoreAction
    ScriptableRenderPass.input
    ScriptableRenderPass.clearFlag
    ScriptableRenderPass.clearColor
    ScriptableRenderPass.requiresIntermediateTexture
    ScriptableRenderPass.profilingSampler
    ScriptableRenderPass.ConfigureInput(ScriptableRenderPassInput)
    ScriptableRenderPass.OnCameraCleanup(CommandBuffer)
    ScriptableRenderPass.RecordRenderGraph(RenderGraph, ContextContainer)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, ref RenderingData, SortingCriteria)
    ScriptableRenderPass.CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal.Internal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class AdditionalLightsShadowCasterPass : ScriptableRenderPass, IRenderGraphRecorder

    Constructors

    AdditionalLightsShadowCasterPass(RenderPassEvent)

    Creates a new AdditionalLightsShadowCasterPass instance.

    Declaration
    public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
    Parameters
    Type Name Description
    RenderPassEvent evt

    The RenderPassEvent to use.

    See Also
    RenderPassEvent

    Methods

    Dispose()

    Cleans up resources used by the pass.

    Declaration
    public void Dispose()

    GetShadowLightIndexFromLightIndex(int)

    Gets the additional light index from the global visible light index, which is used to index arrays _AdditionalLightsPosition, _AdditionalShadowParams, etc.

    Declaration
    public int GetShadowLightIndexFromLightIndex(int visibleLightIndex)
    Parameters
    Type Name Description
    int visibleLightIndex

    The index of the visible light.

    Returns
    Type Description
    int

    The additional light index.

    Setup(ref RenderingData)

    Sets up the pass.

    Declaration
    public bool Setup(ref RenderingData renderingData)
    Parameters
    Type Name Description
    RenderingData renderingData
    Returns
    Type Description
    bool

    Setup(UniversalRenderingData, UniversalCameraData, UniversalLightData, UniversalShadowData)

    Sets up the pass.

    Declaration
    public bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)
    Parameters
    Type Name Description
    UniversalRenderingData renderingData

    Data containing rendering settings.

    UniversalCameraData cameraData

    Data containing camera settings.

    UniversalLightData lightData

    Data containing light settings.

    UniversalShadowData shadowData

    Data containing shadow settings.

    Returns
    Type Description
    bool

    Returns true if additonal shadows are enabled otherwise false.

    Implements

    UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder
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