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    Class DecalRendererFeature

    The class for the decal renderer feature.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableRendererFeature
    DecalRendererFeature
    Implements
    IDisposable
    Inherited Members
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.SetActive(bool)
    ScriptableRendererFeature.Dispose()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [SupportedOnRenderer(typeof(UniversalRendererData))]
    [DisallowMultipleRendererFeature("Decal")]
    [Tooltip("With this Renderer Feature, Unity can project specific Materials (decals) onto other objects in the Scene.")]
    public class DecalRendererFeature : ScriptableRendererFeature, IDisposable

    Methods

    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Injects one or multiple ScriptableRenderPass in the renderer.

    Declaration
    public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    Renderer used for adding render passes.

    RenderingData renderingData

    Rendering state. Use this to setup render passes.

    Overrides
    ScriptableRendererFeature.AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Create()

    Initializes this feature's resources. This is called every time serialization happens.

    Declaration
    public override void Create()
    Overrides
    ScriptableRendererFeature.Create()

    Dispose(bool)

    Called by Dispose(). Override this function to clean up resources in your renderer.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing
    Overrides
    ScriptableRendererFeature.Dispose(bool)

    OnCameraPreCull(ScriptableRenderer, in CameraData)

    Callback before cull happens in renderer.

    Declaration
    public override void OnCameraPreCull(ScriptableRenderer renderer, in CameraData cameraData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    Renderer of callback.

    CameraData cameraData

    CameraData contains all relevant render target information for the camera.

    Overrides
    ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)

    SetupRenderPasses(ScriptableRenderer, in RenderingData)

    Callback after render targets are initialized. This allows for accessing targets from renderer after they are created and ready.

    Declaration
    public override void SetupRenderPasses(ScriptableRenderer renderer, in RenderingData renderingData)
    Parameters
    Type Name Description
    ScriptableRenderer renderer

    Renderer used for adding render passes.

    RenderingData renderingData

    Rendering state. Use this to setup render passes.

    Overrides
    ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)

    Implements

    IDisposable
    In This Article
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