docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@17.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugFullScreenMode

    Fields

    Name Description
    AdditionalLightsShadowMap

    Display the shadow map from additional lights.

    Depth

    Display depth buffer contents.

    MainLightShadowMap

    Display the main shadow map.

    None

    No intermediate render target displayed.

    ReflectionProbeAtlas

    Display the reflection probe atlas used for the Forward+ rendering path.

    STP

    Displays the active STP debug view.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)