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    Enum AntialiasingMode

    Holds information about the post-processing anti-aliasing mode. When set to None no post-processing anti-aliasing pass will be performed. When set to Fast a fast approximated anti-aliasing pass will render when resolving the camera to screen. When set to SubpixelMorphologicalAntiAliasing SMAA pass will render when resolving the camera to screen. You can choose the SMAA quality by setting AntialiasingQuality.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public enum AntialiasingMode

    Fields

    Name Description
    FastApproximateAntialiasing

    Use this to have a fast approximated anti-aliasing pass rendered when resolving the camera to screen

    None

    Use this to have no post-processing anti-aliasing pass performed.

    SubpixelMorphologicalAntiAliasing

    Use this to have a SubpixelMorphologicalAntiAliasing SMAA pass rendered when resolving the camera to screen You can choose the SMAA quality by setting AntialiasingQuality.

    TemporalAntiAliasing

    Use this to have a temporal anti-aliasing pass rendered when resolving camera to screen.

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