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    Class UniversalRenderPipelineVolumeComponentEditor

    The default UnityEditor.Rendering.VolumeComponentEditor implementation for URP

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    VolumeComponentEditor
    UniversalRenderPipelineVolumeComponentEditor
    Inherited Members
    VolumeComponentEditor.expanded
    VolumeComponentEditor.volumeComponent
    VolumeComponentEditor.activeProperty
    VolumeComponentEditor.hasAdditionalProperties
    VolumeComponentEditor.showAdditionalProperties
    VolumeComponentEditor.BeginAdditionalPropertiesScope()
    VolumeComponentEditor.EndAdditionalPropertiesScope()
    VolumeComponentEditor.m_Inspector
    VolumeComponentEditor.volume
    VolumeComponentEditor.Repaint()
    VolumeComponentEditor.OnDisable()
    VolumeComponentEditor.OnInspectorGUI()
    VolumeComponentEditor.GetDisplayTitle()
    VolumeComponentEditor.Unpack(SerializedProperty)
    VolumeComponentEditor.PropertyField(SerializedDataParameter)
    VolumeComponentEditor.DrawHeader(string)
    VolumeComponentEditor.PropertyField(SerializedDataParameter, GUIContent)
    VolumeComponentEditor.ColorFieldLinear(SerializedDataParameter)
    VolumeComponentEditor.DrawOverrideCheckbox(SerializedDataParameter)
    VolumeComponentEditor.enableOverrides
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.CreatePreview(VisualElement)
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Editor.dll
    Syntax
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    [CustomEditor(typeof(VolumeComponent), true)]
    public class UniversalRenderPipelineVolumeComponentEditor : VolumeComponentEditor

    Methods

    OnBeforeInspectorGUI()

    Unity calls this method after drawing the header for each VolumeComponentEditor

    Declaration
    protected override void OnBeforeInspectorGUI()
    Overrides
    UnityEditor.Rendering.VolumeComponentEditor.OnBeforeInspectorGUI()

    OnEnable()

    Unity calls this method when the object loads.

    Declaration
    public override void OnEnable()
    Overrides
    UnityEditor.Rendering.VolumeComponentEditor.OnEnable()
    Remarks

    You can safely override this method and not call base.OnEnable() unless you want Unity to display all the properties from the UnityEngine.Rendering.VolumeComponent automatically.

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