docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Use the multiframe rendering API

    Use the multiframe rendering API to record frames that HDRP accumulates. The multiframe rendering API contains the following calls:

    • BeginRecording: Call this when you want to start a multi-frame render.
    • PrepareNewSubFrame: Call this before rendering a new subframe.
    • EndRecording: Call this when you want to stop the multi-frame render.

    The only call that takes any parameters is BeginRecording. Here is an explanation of the parameters:

    Parameter Description
    Samples The number of sub-frames to accumulate. This parameter overrides the number of path tracing samples in the Volume.
    ShutterInterval The amount of time the shutter is open between two subsequent frames. A value of 0 results in an instant shutter (no motion blur). A value of 1 means there is no (time) gap between two subsequent frames.
    ShutterProfile An animation curve that specifies the shutter position during the shutter interval. Alternatively, you can also provide the time the shutter was fully open; and when the shutter begins closing.

    Before calling the accumulation API, the application should also set the desired Time.captureDeltaTime. The example script below demonstrates how to use these API calls.

    Limitations

    The multi-frame rendering API internally changes the Time.timeScale of the Scene. This means that:

    • You can't have different accumulation motion blur parameters per camera.
    • Projects that already modify this parameter per frame aren't be compatible with this feature.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)