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    Understand execution order

    The following diagram shows the order in which the High Definition Render Pipeline (HDRP) executes render passes.

    For more information about injection points, refer to injection points.

    Post-processing effect execution order

    The post-processing system in HDRP applies post-processing effects in a specific order. The system also combines some effects into the same compute shader stack to minimize the number of passes.

    Execution order and effect grouping

    HDRP executes post processing effects in the following order, from top to bottom.

    Post-processing passes Compute shader stack Final post-processing pass
    NaN Killer
    Anti-aliasing (TAA, SMAA)
    Depth of Field
    Motion Blur
    Panini Projection
    Bloom (Pyramid)
    Color Grading (LUT Baking)
    Screen Space Lens Flare (written in bloom texture)
    Data driven lens flare
    Lens Distortion
    Chromatic Aberration
    Bloom (Apply)
    Vignette
    Color Grading (Apply)
    Antialiasing (FXAA)
    Film Grain
    8-bit Dithering
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