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    Adaptive Probe Volumes (APV)

    Adaptive Probe Volumes (APV) make Light Probes easier to use by automating placement. They also provide higher quality, more accurate lighting, because they light per-pixel not per-object.

    Topic Description
    Understanding Adaptive Probe Volumes The purpose of Adaptive Probe Volumes and what you can do with them.
    Use Adaptive Probe Volumes Add Adaptive Probe Volumes to your project and configure them.
    Display Adaptive Probe Volumes Visualize the structure of Adaptive Probe Volumes.
    Configure the size and density of Adaptive Probe Volumes Change the size of an Adaptive Probe Volume, or increase the density of Light Probes.
    Bake multiple scenes together with Baking Sets Add scenes to a Baking Set so you can bake the lighting for all the scenes together.
    Bake different lighting setups with Lighting Scenarios Use multiple Lighting Scenarios to store baking results for different scene setups, and switch between them at runtime.
    Streaming Adaptive Probe Volumes How Adaptive Probe Volumes stream lighting data to provide lighting for large open worlds.
    Sky Occlusion How to use Sky Occlusion with Adaptive Probe Volumes for dynamic sky lighting.
    Fix issues with Adaptive Probe Volumes Reduce light leaks and seams in your lighting result.
    Adaptive Probe Volume Inspector window reference Reference for the Adaptive Probe Volume Inspector window.
    Adaptive Probe Volumes panel reference Reference for the Adaptive Probe Volumes panel in the Lighting settings.
    Probe Volumes Options Override reference Reference for the Adaptive Probe Volumes Options Override.
    Probe Adjustment Volume component reference Reference for the Probe Adjustment Volume component.
    Override the Adaptive Probe Volumes baking backend Reference for overriding the Adaptive Probe Volumes baking backend.

    Additional resources

    • Light Probes
    • Light Probes for moving objects
    • Light Probe Group
    • Rendering Debugger
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