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    Getting started in HDRP

    Set up a project to use the High Definition Render Pipeline (HDRP), and use Volumes to control lighting and effects.

    Page Description
    Project setup Set up a project to use HDRP, and create an HDRP Asset.
    Scene setup Understand and use the Volume framework to control lighting and effects in a scene.

    Additional resources

    • HDRP overview
    • Achieving High Fidelity Graphics for Games with HDRP
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