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    Create a decal material

    Create a Decal shader material

    New Materials in HDRP use the Lit Shader by default. To create a Decal Material:

    1. In the Unity Editor, navigate to your Project's Asset window.
    2. Right-click the Asset Window and select Create > Material. This adds a new Material to your Unity Project’s Asset folder.
    3. Click the Shader drop-down at the top of the Material Inspector, and select HDRP > Decal.

    Refer to Decal Material Inspector reference for more information.

    Create a Decal Shader Graph

    To create a Decal material in Shader Graph, use one of the following methods:

    • Modify an existing Shader Graph.
      1. Open the Shader Graph in the Shader Editor.
      2. In Graph Settings, select the HDRP Target. If there isn't one, go to Active Targets, click the Plus button, and select HDRP.
      3. In the Material drop-down, select Decal.
    • Create a new Shader Graph. Go to Assets > Create > Shader Graph > HDRP and click Decal Shader Graph.

    Refer to Decal Master Stack reference for more information.

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