docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum LineRendering.DebugMode

    List of line rendering debug views.

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\RenderPipeline\\LineRendering\\Core\\LineRendering.Data.cs")]
    public enum LineRendering.DebugMode

    Fields

    Name Description
    ClusterDepth

    Draw the cluster index for each computed fragment.

    SegmentsPerTile

    Draw a heat value per tile representing the number of segments being computed in the tile.

    TileProcessorUV

    Draw the tile's compute index.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)