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    Enum WaterMaskDebugMode

    Controls which channel of the water mask is displayed.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterMaskDebugMode

    Fields

    Name Description
    BlueChannel

    The blue channel of the water mask is displayed in gray scale.

    GreenChannel

    The green channel of the water mask is displayed in gray scale.

    RedChannel

    The red channel of the water mask is displayed in gray scale.

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