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    Enum WaterDebugMode

    Controls how a water surface is rendered.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterDebugMode

    Fields

    Name Description
    Current

    The water surface is rendered in debug mode, displaying the current texture.

    Deformation

    The water surface is rendered in debug mode, displaying the deformation area.

    Foam

    The water surface is rendered in debug mode, displaying the foam area.

    None

    The water surface is rendered as a lit water body.

    SimulationFoamMask

    The water surface is rendered in debug mode, displaying the foam mask.

    WaterMask

    The water surface is rendered in debug mode, displaying the water mask.

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