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    Enum WaterCurrentDebugMode

    Controls which part of the simulation is used for the current debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Water\\WaterSystemDef.cs")]
    public enum WaterCurrentDebugMode

    Fields

    Name Description
    Large

    The debug mode will display the current of the large water simulation.

    Ripples

    The debug mode will display the current of the ripples simulation.

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