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    Class StaticLightingSky

    Class controlling which sky is used for static and baked lighting.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    StaticLightingSky
    Inherited Members
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    MonoBehaviour.print(object)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
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    object.Equals(object, object)
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    object.MemberwiseClone()
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("")]
    public class StaticLightingSky : MonoBehaviour

    Properties

    profile

    Volume profile where the sky settings used for static lighting will be fetched.

    Declaration
    public VolumeProfile profile { get; set; }
    Property Value
    Type Description
    VolumeProfile

    staticLightingCloudsUniqueID

    Unique ID of the clouds used for static lighting. The unique ID should be for a cloud type that is present in the profile. See CloudSettings.GetUniqueID to get the ID per cloud type.

    Declaration
    public int staticLightingCloudsUniqueID { get; set; }
    Property Value
    Type Description
    int

    staticLightingSkyUniqueID

    Unique ID of the sky used for static lighting. The unique ID should be for a sky that is present in the profile. See SkySettings.GetUniqueID to get the ID per sky type.

    Declaration
    public int staticLightingSkyUniqueID { get; set; }
    Property Value
    Type Description
    int
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