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    Class ShadowsMidtonesHighlights

    A volume component that holds settings for the Shadows, Midtones, Highlights effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    ShadowsMidtonesHighlights
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object, Scene)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
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    object.Equals(object, object)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    highlights

    Controls the lightest portions of the render.

    Declaration
    public Vector4Parameter highlights
    Field Value
    Type Description
    Vector4Parameter

    highlightsEnd

    Sets the end point of the transition between midtones and highlights.

    Declaration
    [Tooltip("Sets the end point of the transition between midtones and highlights.")]
    public MinFloatParameter highlightsEnd
    Field Value
    Type Description
    MinFloatParameter

    highlightsStart

    Sets the start point of the transition between midtones and highlights.

    Declaration
    [Header("Highlight Limits")]
    [Tooltip("Sets the start point of the transition between midtones and highlights.")]
    public MinFloatParameter highlightsStart
    Field Value
    Type Description
    MinFloatParameter

    midtones

    Controls the power function that handles mid-range tones.

    Declaration
    public Vector4Parameter midtones
    Field Value
    Type Description
    Vector4Parameter

    shadows

    Controls the darkest portions of the render.

    Declaration
    public Vector4Parameter shadows
    Field Value
    Type Description
    Vector4Parameter

    shadowsEnd

    Sets the end point of the transition between shadows and midtones.

    Declaration
    [Tooltip("Sets the end point of the transition between shadows and midtones.")]
    public MinFloatParameter shadowsEnd
    Field Value
    Type Description
    MinFloatParameter

    shadowsStart

    Sets the start point of the transition between shadows and midtones.

    Declaration
    [Header("Shadow Limits")]
    [Tooltip("Sets the start point of the transition between shadows and midtones.")]
    public MinFloatParameter shadowsStart
    Field Value
    Type Description
    MinFloatParameter

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    UnityEngine.Rendering.IPostProcessComponent
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