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    Enum ShadowUpdateMode

    Shadow Update mode

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum ShadowUpdateMode

    Fields

    Name Description
    EveryFrame

    Shadow map will be rendered at every frame.

    OnDemand

    Shadow will be rendered when you call HDAdditionalLightData.RequestShadowMapRendering().

    OnEnable

    Shadow will be rendered only when the OnEnable of the light is called.

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