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    Enum ShadowMapDebugMode

    Shadow Maps Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum ShadowMapDebugMode

    Fields

    Name Description
    None

    No Shadow Maps debug.

    SingleShadow

    Replace rendering with a black and white view of the shadow of a single light in the scene.

    VisualizeAreaLightAtlas

    Display area lights shadow atlas as an overlay.

    VisualizeCachedAreaLightAtlas

    Display area lights cached shadow atlas as an overlay.

    VisualizeCachedPunctualLightAtlas

    Display punctual lights cached shadow atlas as an overlay.

    VisualizeDirectionalLightAtlas

    Display directional light shadow atlas as an overlay.

    VisualizePunctualLightAtlas

    Display punctual lights shadow atlas as an overlay.

    VisualizeShadowMap

    Display a single light shadow map as an overlay.

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