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    Enum RayTracingFallbackHierachy

    This defines the order in which the fall backs are used if a ray tracing misses.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\RenderPipeline\\Raytracing\\RayTracingFallbackHierarchy.cs")]
    public enum RayTracingFallbackHierachy

    Fields

    Name Description
    None

    When selected, ray tracing will return a black color.

    ReflectionProbes

    When selected, ray tracing will fall back on reflection probes (if any).

    ReflectionProbesAndSky

    When selected, ray tracing will fall back on reflection probes (if any) then on the sky.

    Sky

    When selected, ray tracing will fall back on the sky.

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