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    Enum ProbeRenderSteps

    Rendering steps for time slicing realtime reflection probes.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Flags]
    public enum ProbeRenderSteps

    Fields

    Name Description
    CubeFace0

    Render reflection probe cube face 0.

    CubeFace1

    Render reflection probe cube face 1.

    CubeFace2

    Render reflection probe cube face 2.

    CubeFace3

    Render reflection probe cube face 3.

    CubeFace4

    Render reflection probe cube face 4.

    CubeFace5

    Render reflection probe cube face 5.

    IncrementRenderCount

    Increment the realtime render count, which also updates the cache for cubemap probes.

    None

    No rendering steps needed.

    Planar

    Render planar reflection.

    PlanarProbeMask

    Render planar reflection probe, always only one step.

    ReflectionProbeMask

    All steps required for a reflection probe.

    Extension Methods

    ProbeRenderStepsExt.HasCubeFace(ProbeRenderSteps, CubemapFace)
    ProbeRenderStepsExt.IsNone(ProbeRenderSteps)
    ProbeRenderStepsExt.LowestSetBit(ProbeRenderSteps)
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