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    Enum LocalVolumetricFogMaskMode

    Select which mask mode to use for the local volumetric fog.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum LocalVolumetricFogMaskMode

    Fields

    Name Description
    Material

    Use a material as mask. The material must use the "Fog Volume" material type in Shader Graph.

    Texture

    Use a 3D texture as mask.

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