docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum LocalVolumetricFogFalloffMode

    Falloff mode for the local volumetric fog blend distance.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
    public enum LocalVolumetricFogFalloffMode

    Fields

    Name Description
    Exponential

    Fade using an exponential function.

    Linear

    Fade using a linear function.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)