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    Enum LocalVolumetricFogBlendingMode

    Local volumetric fog blending mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\VolumetricLighting\\HDRenderPipeline.VolumetricLighting.cs")]
    public enum LocalVolumetricFogBlendingMode

    Fields

    Name Description
    Additive

    Additively blend fog volumes. This is the default behavior.

    Max

    Performs a maximum operation when blending the volumes.

    Min

    Performs a minimum operation when blending the volumes.

    Multiply

    Multiply the fog values when doing the blending. This is useful to make the fog density relative to other fog volumes.

    Overwrite

    Replace the current fog, it is similar to disabling the blending.

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