docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Delegate HDAdditionalLightData.CustomViewCallback

    A callback allowing the creation of a new Matrix4x4 based on the lightLocalToWorld matrix

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public delegate Matrix4x4 HDAdditionalLightData.CustomViewCallback(Matrix4x4 lightLocalToWorldMatrix)
    Parameters
    Type Name Description
    Matrix4x4 lightLocalToWorldMatrix
    Returns
    Type Description
    Matrix4x4
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)