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    Enum HDAdditionalCameraData.FlipYMode

    How the camera should handle vertically flipping the frame at the end of rendering.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum HDAdditionalCameraData.FlipYMode

    Fields

    Name Description
    Automatic

    Handle flip automatically.

    ForceFlipY

    For vertical flip.

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