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    Enum FullScreenDebugMode

    Full Screen Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\DebugDisplay.cs")]
    public enum FullScreenDebugMode

    Fields

    Name Description
    ColorLog

    Display Log of the color buffer.

    ComputeThickness

    Thickness Computed with 'ComputeThickness' pass

    ContactShadows

    Display Contact Shadows buffer.

    ContactShadowsFade

    Display Contact Shadows fade.

    DepthOfFieldCoc

    Display Depth of Field circle of confusion.

    DepthPyramid

    Display the Depth Pyramid.

    FinalColorPyramid

    Display the final color pyramid for the frame.

    HighQualityLines

    Display Line Renderer Debug Modes.

    LensFlareDataDriven

    Black background to visualize the Lens Flare Data Driven

    LensFlareScreenSpace

    Black background to visualize the Lens Flare Screen Space

    LightCluster

    Display ray tracing light cluster.

    LocalVolumetricFogOverdraw

    Display Local Volumetric Fog Overdraw.

    MaxLightingFullScreenDebug

    Maximum Full Screen Lighting debug mode value (used internally).

    MaxMaterialFullScreenDebug

    Maximum Full Screen Material debug mode value (used internally).

    MaxRenderingFullScreenDebug

    Maximum Full Screen Rendering debug mode value (used internally).

    MinLightingFullScreenDebug

    Minimum Full Screen Lighting debug mode value (used internally).

    MinMaterialFullScreenDebug

    Minimum Full Screen Material debug mode value (used internally).

    MinRenderingFullScreenDebug

    Minimum Full Screen Rendering debug mode value (used internally).

    MotionVectors

    Display Motion Vectors.

    MotionVectorsIntensity

    Display Motion Vectors Intensity.

    NanTracker

    Display NaNs.

    None

    No Full Screen debug mode.

    PreRefractionColorPyramid

    Displays the color pyramid before the refraction pass.

    QuadOverdraw

    Display Quad Overdraw.

    RayTracedSubSurface

    Display ray-traced sub-surface scattering.

    RayTracingAccelerationStructure

    Display the ray tracing acceleration structure

    RecursiveRayTracing

    Display recursive ray tracing.

    RequestedVirtualTextureTiles

    Display Requested Virtual Texturing tiles, colored by the mip

    STP

    Display STP Debug Modes.

    ScreenSpaceAmbientOcclusion

    Display Screen Space Ambient Occlusion buffer.

    ScreenSpaceGlobalIllumination

    Display screen space global illumination.

    ScreenSpaceReflectionSpeedRejection

    Display Screen Space Reflections rejection used for PBR Accumulation algorithm.

    ScreenSpaceReflections

    Display Screen Space Reflections buffer used for lighting.

    ScreenSpaceReflectionsAccum

    Display Screen Space Reflections buffer of the current frame hit.

    ScreenSpaceReflectionsPrev

    Display Screen Space Reflections buffer of the previous frame accumulated.

    ScreenSpaceShadows

    Display Screen Space Shadows.

    TransparencyOverdraw

    Display Transparency Overdraw.

    TransparentScreenSpaceReflections

    Display the Transparent Screen Space Reflections buffer.

    ValidateDiffuseColor

    Display Diffuse Color validation mode.

    ValidateSpecularColor

    Display specular Color validation mode.

    VertexDensity

    Display Vertex Density.

    VolumetricClouds

    Display the volumetric clouds in-scattering x transmittance.

    VolumetricCloudsShadow

    Display the volumetric clouds shadow at ground level.

    VolumetricFog

    Display atmospheric scattering applied on opaque geometry.

    WorldSpacePosition

    Display the world space positions.

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