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    Enum FogDenoisingMode

    Options that control which denoising algorithms Unity should use on the volumetric fog signal.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum FogDenoisingMode

    Fields

    Name Description
    Both

    Use this mode to use both Reprojection and Gaussian filtering techniques. This produces high visual quality, but significantly increases the resource intensity of the effect.

    Gaussian

    Use this mode to reduce the aliasing patterns that can appear on the volumetric fog.

    None

    Use this mode to not filter the volumetric fog.

    Reprojection

    Use this mode to reproject data from previous frames to denoise the signal. This is effective for static lighting, but it can lead to severe ghosting artifacts for highly dynamic lighting.

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