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    Enum ExposureDebugMode

    Exposure debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum ExposureDebugMode

    Fields

    Name Description
    FinalImageHistogramView

    Display an RGB histogram of the final image (after post-processing).

    HistogramView

    Display the Histogram used for exposure.

    MeteringWeighted

    Visualize the scene color weighted as the metering mode selected.

    None

    No exposure debug.

    SceneEV100Values

    Display the EV100 values of the scene, color-coded.

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