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    Class EnvUpdateParameter

    Environment Update volume parameter.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<EnvironmentUpdateMode>
    EnvUpdateParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<EnvironmentUpdateMode>>
    Inherited Members
    VolumeParameter<EnvironmentUpdateMode>.value
    VolumeParameter<EnvironmentUpdateMode>.Interp(EnvironmentUpdateMode, EnvironmentUpdateMode, float)
    VolumeParameter<EnvironmentUpdateMode>.Override(EnvironmentUpdateMode)
    VolumeParameter<EnvironmentUpdateMode>.SetValue(VolumeParameter)
    VolumeParameter<EnvironmentUpdateMode>.GetHashCode()
    VolumeParameter<EnvironmentUpdateMode>.ToString()
    VolumeParameter<EnvironmentUpdateMode>.Equals(VolumeParameter<EnvironmentUpdateMode>)
    VolumeParameter<EnvironmentUpdateMode>.Equals(object)
    VolumeParameter<EnvironmentUpdateMode>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public sealed class EnvUpdateParameter : VolumeParameter<EnvironmentUpdateMode>, ICloneable, IEquatable<VolumeParameter<EnvironmentUpdateMode>>

    Constructors

    EnvUpdateParameter(EnvironmentUpdateMode, bool)

    Environment Update parameter constructor.

    Declaration
    public EnvUpdateParameter(EnvironmentUpdateMode value, bool overrideState = false)
    Parameters
    Type Name Description
    EnvironmentUpdateMode value

    Environment Update Mode parameter.

    bool overrideState

    Initial override state.

    Implements

    ICloneable
    IEquatable<T>
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