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    Enum DrawRenderersCustomPass.OverrideMaterialMode

    Select which type of override to apply on the DrawRenderers pass.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum DrawRenderersCustomPass.OverrideMaterialMode

    Fields

    Name Description
    Material

    Override the material for all renderers

    None

    Disable the material override

    Shader

    Override the shader for all renderers. This option keeps the material properties of the renderer and can be used like a replacement shader.

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