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    Enum DebugMipMapStatusMode

    Aggregation mode for texture mipmap streaming debugging information.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
    public enum DebugMipMapStatusMode

    Fields

    Name Description
    Material

    Show debug information aggregated per material.

    Texture

    Show debug information for the selected texture slot.

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