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    Enum DebugMipMapModeTerrainTexture

    Terrain layer for texture mipmap streaming debugging.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
    public enum DebugMipMapModeTerrainTexture

    Fields

    Name Description
    Control

    Control texture debug.

    Layer0

    Layer 0 diffuse texture debug.

    Layer1

    Layer 1 diffuse texture debug.

    Layer2

    Layer 2 diffuse texture debug.

    Layer3

    Layer 3 diffuse texture debug.

    Layer4

    Layer 4 diffuse texture debug.

    Layer5

    Layer 5 diffuse texture debug.

    Layer6

    Layer 6 diffuse texture debug.

    Layer7

    Layer 7 diffuse texture debug.

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