docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugMipMapMode

    Debug mode for texture mipmap streaming.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MipMapDebug.cs")]
    public enum DebugMipMapMode

    Fields

    Name Description
    MipCount

    Display the amount of uploaded mip levels.

    MipRatio

    Visualize the pixel density for the highest-resolution uploaded mip level from the camera's point-of-view.

    MipStreamingActivity

    Highlight recently streamed data.

    MipStreamingPerformance

    Display savings and shortage due to streaming.

    MipStreamingPriority

    Display streaming priorities as set up when importing.

    MipStreamingStatus

    Display the streaming status of materials and textures.

    None

    No mipmap debug.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)