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    Enum DebugLightingMode

    Full Screen Lighting Debug Mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum DebugLightingMode

    Fields

    Name Description
    DiffuseLighting

    Display only diffuse lighting.

    DirectDiffuseLighting

    Display only direct diffuse lighting.

    DirectSpecularLighting

    Display only direct specular lighting.

    EmissiveLighting

    Display only Emissive lighting.

    IndirectDiffuseLighting

    Display only indirect diffuse lighting.

    IndirectDiffuseOcclusion

    Display indirect diffuse occlusion.

    IndirectSpecularOcclusion

    Display indirect specular occlusion.

    LuminanceMeter

    Display luminance values.

    LuxMeter

    Display lux values.

    MatcapView

    Disable scene lightings and replaces it with a pre-computed lighting environment.

    None

    No lighting debug mode.

    ProbeVolumeSampledSubdivision

    Display Probe Volumes Sampled Subdivision.

    ReflectionLighting

    Display only reflection.

    RefractionLighting

    Display only refraction.

    SpecularLighting

    Display only specular lighting.

    VisualizeCascade

    Display Directional Shadow Cascades splits.

    VisualizeShadowMasks

    Display Shadow Masks.

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