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    Struct CustomPassUtils.DisableSinglePassRendering

    Disable the single-pass rendering (use in XR)

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public struct CustomPassUtils.DisableSinglePassRendering : IDisposable

    Constructors

    DisableSinglePassRendering(in CustomPassContext)

    Disable the single-pass rendering (use in XR)

    Declaration
    public DisableSinglePassRendering(in CustomPassContext ctx)
    Parameters
    Type Name Description
    CustomPassContext ctx

    Custom Pass Context.

    Implements

    IDisposable
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