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    Enum CustomPass.RenderQueueType

    Render Queue filters for the DrawRenderers custom pass

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum CustomPass.RenderQueueType

    Fields

    Name Description
    AfterPostProcessOpaque

    Opaque GameObjects that use the after post process render pass.

    AfterPostProcessTransparent

    Transparent GameObjects that use after post process render pass.

    All

    All GameObjects

    AllOpaque

    All opaque GameObjects.

    AllTransparent

    All Transparent GameObjects.

    AllTransparentWithLowRes

    Transparent GameObjects that use the Pre-refraction, Default, or Low resolution render pass.

    LowTransparent

    Transparent GameObjects that use the low resolution render pass.

    OpaqueAlphaTest

    Opaque GameObjects with alpha test only.

    OpaqueNoAlphaTest

    Opaque GameObjects without alpha test only.

    Overlay

    All GameObjects that use the overlay render pass.

    PreRefraction

    Transparent GameObjects that use the the pre refraction render pass.

    Transparent

    Transparent GameObjects that use the default render pass.

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