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    Class ChannelMixer

    A volume component that holds settings for the Channel Mixer effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    ChannelMixer
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Channel Mixer")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    blueOutBlueIn

    Controls the influence of the blue channel in the output blue channel.

    Declaration
    [Tooltip("Controls the influence of the blue channel in the output blue channel.")]
    [InspectorName("Blue")]
    public ClampedFloatParameter blueOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    blueOutGreenIn

    Controls the influence of green red channel in the output blue channel.

    Declaration
    [Tooltip("Controls the influence of the green channel in the output blue channel.")]
    [InspectorName("Green")]
    public ClampedFloatParameter blueOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    blueOutRedIn

    Controls the influence of the red channel in the output blue channel.

    Declaration
    [Header("Blue Output Channel")]
    [Tooltip("Controls the influence of the red channel in the output blue channel.")]
    [InspectorName("Red")]
    public ClampedFloatParameter blueOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutBlueIn

    Controls the influence of the blue channel in the output green channel.

    Declaration
    [Tooltip("Controls the influence of the blue channel in the output green channel.")]
    [InspectorName("Blue")]
    public ClampedFloatParameter greenOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutGreenIn

    Controls the influence of the green channel in the output green channel.

    Declaration
    [Tooltip("Controls the influence of the green channel in the output green channel.")]
    [InspectorName("Green")]
    public ClampedFloatParameter greenOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    greenOutRedIn

    Controls the influence of the red channel in the output green channel.

    Declaration
    [Header("Green Output Channel")]
    [Tooltip("Controls the influence of the red channel in the output green channel.")]
    [InspectorName("Red")]
    public ClampedFloatParameter greenOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutBlueIn

    Controls the influence of the blue channel in the output red channel.

    Declaration
    [Tooltip("Controls the influence of the blue channel in the output red channel.")]
    [InspectorName("Blue")]
    public ClampedFloatParameter redOutBlueIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutGreenIn

    Controls the influence of the green channel in the output red channel.

    Declaration
    [Tooltip("Controls the influence of the green channel in the output red channel.")]
    [InspectorName("Green")]
    public ClampedFloatParameter redOutGreenIn
    Field Value
    Type Description
    ClampedFloatParameter

    redOutRedIn

    Controls the influence of the red channel in the output red channel.

    Declaration
    [Header("Red Output Channel")]
    [Tooltip("Controls the influence of the red channel in the output red channel.")]
    [InspectorName("Red")]
    public ClampedFloatParameter redOutRedIn
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    Implements

    IApplyRevertPropertyContextMenuItemProvider
    UnityEngine.Rendering.IPostProcessComponent
    In This Article
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