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    Class CascadeEndBorderParameter

    Cascade End Border parameter.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<float>
    CascadeEndBorderParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<float>>
    Inherited Members
    VolumeParameter<float>.m_Value
    VolumeParameter<float>.Interp(float, float, float)
    VolumeParameter<float>.Override(float)
    VolumeParameter<float>.SetValue(VolumeParameter)
    VolumeParameter<float>.GetHashCode()
    VolumeParameter<float>.ToString()
    VolumeParameter<float>.Equals(VolumeParameter<float>)
    VolumeParameter<float>.Equals(object)
    VolumeParameter<float>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public class CascadeEndBorderParameter : VolumeParameter<float>, ICloneable, IEquatable<VolumeParameter<float>>

    Constructors

    CascadeEndBorderParameter(float, bool, bool)

    Cascade End Border parameter constructor.

    Declaration
    public CascadeEndBorderParameter(float value, bool normalized = false, bool overrideState = false)
    Parameters
    Type Name Description
    float value

    Initial value.

    bool normalized

    Normalized.

    bool overrideState

    Initial override state.

    Properties

    value

    Size of the border.

    Declaration
    public override float value { get; set; }
    Property Value
    Type Description
    float
    Overrides
    UnityEngine.Rendering.VolumeParameter<float>.value

    Implements

    ICloneable
    IEquatable<T>
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