docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugViewProperties

    Debug view for material properties.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
    public enum DebugViewProperties

    Fields

    Name Description
    DeferredMaterials

    Display deferred/forward shading capable materials.

    DepthOffset

    Display materials with depth offset.

    Instancing

    Display materials using instancing.

    Lightmap

    Display materials with Lightmaps.

    None

    No property debug.

    PixelDisplacement

    Display materials with pixel displacement.

    Tessellation

    Display materials with tessellation.

    TessellationDisplacement

    Display materials with tessellation displacement.

    VertexDisplacement

    Display materials with vertex displacement.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)