docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugViewGbuffer

    Debug view for GBuffers.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@17.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
    public enum DebugViewGbuffer

    Fields

    Name Description
    BakeDiffuseLightingWithAlbedoPlusEmissive

    Display GBuffer diffuse lighting with albedo and emissive.

    BakeShadowMask0

    Display GBuffer Shadow Mask 0.

    BakeShadowMask1

    Display GBuffer Shadow Mask 1.

    BakeShadowMask2

    Display GBuffer Shadow Mask 2.

    BakeShadowMask3

    Display GBuffer Shadow Mask 3.

    Depth

    Display GBuffer depth.

    None

    No GBuffer debug.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)