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    Class SixWayUIBlock

    The UI block that represents Transparency properties for materials.

    Inheritance
    object
    MaterialUIBlock
    SixWayUIBlock
    Inherited Members
    MaterialUIBlock.expandableBit
    MaterialUIBlock.header
    MaterialUIBlock.materialEditor
    MaterialUIBlock.materials
    MaterialUIBlock.properties
    MaterialUIBlock.parent
    MaterialUIBlock.FindProperty(string, bool)
    MaterialUIBlock.FindPropertyLayered(string, int, bool)
    MaterialUIBlock.OnGUI()
    MaterialUIBlock.isSubHeader
    MaterialUIBlock.showSection
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    public class SixWayUIBlock : MaterialUIBlock

    Constructors

    SixWayUIBlock(ExpandableBit)

    Constructs a SixWayUIBlock based on the parameters.

    Declaration
    public SixWayUIBlock(MaterialUIBlock.ExpandableBit expandableBit)
    Parameters
    Type Name Description
    MaterialUIBlock.ExpandableBit expandableBit

    Bit index used to store the foldout state.

    Methods

    LoadMaterialProperties()

    Loads the material properties for the block.

    Declaration
    public override void LoadMaterialProperties()
    Overrides
    MaterialUIBlock.LoadMaterialProperties()

    OnGUIOpen()

    Renders the properties in the block.

    Declaration
    protected override void OnGUIOpen()
    Overrides
    MaterialUIBlock.OnGUIOpen()
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