docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class HDIESImporterEditor

    Class describing the logic for importer an IES file an generating the IESObject associated

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    AssetImporterEditor
    ScriptedImporterEditor
    HDIESImporterEditor
    Inherited Members
    AssetImporterEditor.InitializeExtraDataInstance(Object, int)
    AssetImporterEditor.DrawPreview(Rect)
    AssetImporterEditor.Awake()
    AssetImporterEditor.HasModified()
    AssetImporterEditor.CanApply()
    AssetImporterEditor.SaveChanges()
    AssetImporterEditor.ApplyAndImport()
    AssetImporterEditor.DiscardChanges()
    AssetImporterEditor.ResetValues()
    AssetImporterEditor.RevertButton()
    AssetImporterEditor.ApplyButton()
    AssetImporterEditor.OnApplyRevertGUI()
    AssetImporterEditor.ApplyRevertGUI()
    AssetImporterEditor.assetTargets
    AssetImporterEditor.assetTarget
    AssetImporterEditor.assetSerializedObject
    AssetImporterEditor.extraDataTargets
    AssetImporterEditor.extraDataTarget
    AssetImporterEditor.extraDataSerializedObject
    AssetImporterEditor.needsApplyRevert
    AssetImporterEditor.extraDataType
    AssetImporterEditor.useAssetDrawPreview
    AssetImporterEditor.showImportedObject
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.CreatePreview(VisualElement)
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    [CustomEditor(typeof(IESImporter))]
    public class HDIESImporterEditor : ScriptedImporterEditor

    Fields

    iesImporterEditor

    IES Importer Editor, common to Core and HDRP

    Declaration
    public IESImporterEditor iesImporterEditor
    Field Value
    Type Description
    IESImporterEditor

    Methods

    Apply()

    Call back for ScriptedImporterEditor

    Declaration
    protected override void Apply()
    Overrides
    AssetImporterEditor.Apply()

    GetPreviewTitle()

    Call back for ScriptedImporterEditor

    Declaration
    public override GUIContent GetPreviewTitle()
    Returns
    Type Description
    GUIContent

    The title of the Preview

    Overrides
    Editor.GetPreviewTitle()

    HasPreviewGUI()

    Call back for ScriptedImporterEditor

    Declaration
    public override bool HasPreviewGUI()
    Returns
    Type Description
    bool

    If this importer has a preview or not

    Overrides
    Editor.HasPreviewGUI()

    OnDisable()

    Call back for ScriptedImporterEditor

    Declaration
    public override void OnDisable()
    Overrides
    AssetImporterEditor.OnDisable()

    OnEnable()

    Call back for ScriptedImporterEditor

    Declaration
    public override void OnEnable()
    Overrides
    AssetImporterEditor.OnEnable()

    OnInspectorGUI()

    Call back for ScriptedImporterEditor

    Declaration
    public override void OnInspectorGUI()
    Overrides
    AssetImporterEditor.OnInspectorGUI()

    OnPreviewGUI(Rect, GUIStyle)

    Call back for ScriptedImporterEditor

    Declaration
    public override void OnPreviewGUI(Rect r, GUIStyle background)
    Parameters
    Type Name Description
    Rect r

    Rectangle of the preview.

    GUIStyle background

    Style of the background of the preview.

    Overrides
    Editor.OnPreviewGUI(Rect, GUIStyle)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)