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    Class FogVolumeUIBlock

    The UI block that represents fog volume option for materials.

    Inheritance
    object
    MaterialUIBlock
    FogVolumeUIBlock
    Inherited Members
    MaterialUIBlock.expandableBit
    MaterialUIBlock.header
    MaterialUIBlock.materialEditor
    MaterialUIBlock.materials
    MaterialUIBlock.properties
    MaterialUIBlock.parent
    MaterialUIBlock.FindProperty(string, bool)
    MaterialUIBlock.FindPropertyLayered(string, int, bool)
    MaterialUIBlock.OnGUI()
    MaterialUIBlock.isSubHeader
    MaterialUIBlock.showSection
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
    Syntax
    public class FogVolumeUIBlock : MaterialUIBlock

    Constructors

    FogVolumeUIBlock(ExpandableBit)

    Create the UI block for the fog volume material type.

    Declaration
    public FogVolumeUIBlock(MaterialUIBlock.ExpandableBit expandableBit)
    Parameters
    Type Name Description
    MaterialUIBlock.ExpandableBit expandableBit

    Methods

    LoadMaterialProperties()

    Loads the material properties for the block.

    Declaration
    public override void LoadMaterialProperties()
    Overrides
    MaterialUIBlock.LoadMaterialProperties()

    OnGUIOpen()

    GUI callback when the header is open

    Declaration
    protected override void OnGUIOpen()
    Overrides
    MaterialUIBlock.OnGUIOpen()
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