docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SurfaceDataAttributes

    Attribute specifying the parameters of a surface data field.

    Inheritance
    object
    Attribute
    SurfaceDataAttributes
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [AttributeUsage(AttributeTargets.Field)]
    public class SurfaceDataAttributes : Attribute

    Constructors

    SurfaceDataAttributes(string, bool, bool, FieldPrecision, bool, string)

    SurfaceDataAttributes constructor.

    Declaration
    public SurfaceDataAttributes(string displayName = "", bool isDirection = false, bool sRGBDisplay = false, FieldPrecision precision = FieldPrecision.Default, bool checkIsNormalized = false, string preprocessor = "")
    Parameters
    Type Name Description
    string displayName

    Display name.

    bool isDirection

    Field is a direction.

    bool sRGBDisplay

    Field is an sRGB value.

    FieldPrecision precision

    Field precision.

    bool checkIsNormalized

    Field checkIsNormalized.

    string preprocessor

    Field preprocessor.

    SurfaceDataAttributes(string[], bool, bool, FieldPrecision, bool, string)

    SurfaceDataAttributes constructor.

    Declaration
    public SurfaceDataAttributes(string[] displayNames, bool isDirection = false, bool sRGBDisplay = false, FieldPrecision precision = FieldPrecision.Default, bool checkIsNormalized = false, string preprocessor = "")
    Parameters
    Type Name Description
    string[] displayNames

    List of names for the field.

    bool isDirection

    Field is a direction.

    bool sRGBDisplay

    Field is an sRGB value.

    FieldPrecision precision

    Field precision.

    bool checkIsNormalized

    Field checkIsNormalized.

    string preprocessor

    Field preprocessor.

    Fields

    checkIsNormalized

    Field is a normalized vector.

    Declaration
    public bool checkIsNormalized
    Field Value
    Type Description
    bool

    displayNames

    Display names overrides for the field.

    Declaration
    public string[] displayNames
    Field Value
    Type Description
    string[]

    isDirection

    True if the field is a direction.

    Declaration
    public bool isDirection
    Field Value
    Type Description
    bool

    precision

    Field precision.

    Declaration
    public FieldPrecision precision
    Field Value
    Type Description
    FieldPrecision

    preprocessor

    If not empty, add a preprocessor #if / #endif with the string provided around the generated hlsl code

    Declaration
    public string preprocessor
    Field Value
    Type Description
    string

    sRGBDisplay

    True if the field is an sRGB value.

    Declaration
    public bool sRGBDisplay
    Field Value
    Type Description
    bool

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)