docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ShaderDebugPrintInputProducer

    Reads system input to produce ShaderDebugPrintInput parameters.

    Inheritance
    object
    ShaderDebugPrintInputProducer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class ShaderDebugPrintInputProducer

    Methods

    Get()

    Read system input.

    Declaration
    public static ShaderDebugPrintInput Get()
    Returns
    Type Description
    ShaderDebugPrintInput

    Input parameters for ShaderDebugPrintManager.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)