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    Struct STP.HistoryUpdateInfo

    Describes the information needed to update the history context

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct STP.HistoryUpdateInfo

    Fields

    postUpscaleSize

    Size of the target image after upscaling is applied

    Declaration
    public Vector2Int postUpscaleSize
    Field Value
    Type Description
    Vector2Int

    preUpscaleSize

    Size of the target image before upscaling is applied

    Declaration
    public Vector2Int preUpscaleSize
    Field Value
    Type Description
    Vector2Int

    useHwDrs

    True if hardware dynamic resolution scaling is active

    Declaration
    public bool useHwDrs
    Field Value
    Type Description
    bool

    useTexArray

    True if texture arrays are being used in the current rendering environment

    Declaration
    public bool useTexArray
    Field Value
    Type Description
    bool

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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